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Cinema 4D R20—lista della funzioni

  • General
    • Faster Picture Viewer playback
    • Speed and memory optimizations
    • Installer Command Line Interface (CLI) mode

  • Exchange
    • SketchUp
      • Update to SketchUp 2018 SDK
      •  Null objects with only one child polygon object now create one combined object instead
    • Alembic
      • Update to Alembic 1.7.7 SDK
      • Performance improvements by caching matrices
      • Users can now bake selected objects to Alembic
      • New animation retiming controls
        • Set Frame (for manual animation control via keyframes)
        • Offset Animation
        • Playback modes (Play, Loop, Ping Pong)
        • Speed setting
        • Time Remap Curve Interface
    • FBX
      • Update to FBX 2018.1.1
      • Support for instances
      • Axis preferences: 
        • Flip Z Axis
        • Up Axis (Default, X, Y, Z)
    • New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES)
    • Houdini upgrade to 16.5.536
    • AI importer: Illustrator splines now load in at the correct scale

  • Modeling
    • Enhanced modeling kernel
      • Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.)
        • Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points)
        • Triangulate command
        • Triangulate N-gons
        • Re-Triangulate N-gons
        • Remove N-gons
        • Align Normals
        • Reverse Normals
      • Several tools migrated to the new modeling kernel
        • Extrude Polygon
        • Extrude Inner
        • Matrix Extrude
      • Primitives now use the new modeling kernel
      • Sphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates 
        • An option is available to convert legacy primitives from old scenes to use the new behavior
    • The Structure Manager now automatically switches the Component mode (Points, Polygons, ...) to the mode selected in the Structure Manager
    • Custom Data tag
      • A new API allows 3rd-party developers to create custom Data tags, which store surface attributes and can also provide interpolations functions.
      • Commands and tools using the new modeling kernel will respect these surface attributes and use the interpolation functions provided
    • OpenVDB
      • Volume Builder Generator
        • Converts a polygon object, spline object, particle object or a Field into a Volume object
          • Can create Signed Distance Fields and Fog volumes
          • Several parameters of the resulting Volume object can be controlled (e.g., Voxel Size)
        • Filter Objects
          • Smooth Filter / Smooth Layer
            • Different Filter Types 
              • Signed Distance Field: Gaussian, Mean, Median, Mean Curvature, Lablacian Filter
              • Fog: Gaussian, Mean, Median
            • Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
          • Reshape Filter / Reshape Layer
            • Different Filter Types 
              • Signed Distance Field: Dilate / Erode, Close / Open
              • Fog: Offset, Range Map, Curve
            • Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
        • Objects and Filters can be layered using different mix modes 
          • Signed Distance Fields (Union, Substract, Intersect)
          • Fog (Normal, Max, Min, Add, Subtract, Multiply, Divide)
        • Volume objects can be referenced as a Field Layer
      • Volume Mesher Generator
        • Generate a polygon object from a Volume object

        • User can control the Voxel Range Threshold or the Surface Threshold 
        • Meshing can be adaptive
      • Import / Export .vdb
        • Volume objects can be imported and exported from and to the industry standard .vdb file format.
      • Volume Loader object
        • References and loads volume files and volume file sequences
      • Volume Mesh command: Remeshes and combines polygon objects using a volume-based approach.

  • Rendering
    • ProRender
      • ProRender now supports:
        • Subsurface Scattering
        • Linear & Angular Motion Blur
        • Sub-frame Motion Blur
        • Out of Core Texture streaming to render textures that exceed the total GPU memory
        • Multi Instances
        • Texture Selection tags on instances
        • MoGraph Color shader
        • Physical Sky
        • Compositing passes
          • Direct Illumination
          • Indirect Illumination
          • Emission
          • Environment
          • World Coordinate
          • Texture Coordinate
          • Geometry Normal
          • Shading Normal
          • Depth
          • Object ID
          • Object Group ID
          • Material ID
        • Anti-Aliasing can be enabled for
          • World Coordinate
          • Texture Coordinate
          • Geometry Normal
          • Shading Normal
          • Depth
          • Object ID
          • Material ID
          • Object Group ID
        • Shadow Catcher
        • 2D Noises: users now can use all 2D noises except 'sparse convolution' in the legacy base shader.
      • New Seed setting: users can now specify a seed that is used for rendering.
      • Ray Depth can now be restricted (Diffuse, Glossy Reflection, Refraction, Glossy Refraction)
      • Shadow Ray Depth can now be set
      • Support for Metal 2
      • Compiling kernels on demand, shaders that introduce a big chunk of GPU kernel code will not be included in the initial kernel compilation. The kernel compilation is triggered when such a shader is added.
      • Scenes are now cached when animations are rendered to the Picture Viewer.
        • New Reload Scene per Frame option to enforce R19 behavior
      • General performance enhancements
    • Physical Renderer
      • Improved progressive rendering performance

  • Materials
    • General
      • Immediate low-resolution baking for Viewport
      • Improved shader / material baking for the Viewport
      • Updated Material previews
        • Updated scene setup
        • Several new scenes
      • MoGraph Beat Shader now accepts float values for BPM
    •  New node-based materials
      • Over 140 nodes available
      • Projection nodes can be visualized in the Viewport
      • Node networks can be turned into material assets
      • Node based Materials can be edited in the Node Editor, Material Editor and Attributes Manager
    • New Node Editor based on new UI framework
      • Attributes Area, displaying the parameters of the selected nodes
        • A specialized version of the Attribute Manager
        • New connector element showing dependencies within the shading/rendering context
        • The Connector context menu allows to:
          • Connect Nodes
          • Textures
          • Load Textures
          • Replace Nodes
          • Insert Converters
          • Copy
          • Paste (Link)
          • Paste (Duplicate)
          • Remove 
          • Mute Ports
          • Propagate Ports
        • Basic tab
          • Name
          • Asset Version dropdown shows the different versions of a node (if available)
          • Custom Node color
        • Inputs tab
          • The input attributes of the selected node
          • Nodes can have a dynamic number of inputs (e.g., the gradient can have a variable number of Knots)
          • The command Show Sub-channels can switch the layout to also show sub-channels of a parameter (e.g., Color.R, Color.G, Color.B, Color.A for "Color")
        • Context tab
          • Enables users to replace the context of many Nodes, e.g., to change the UV mapping for this node. 
      • Asset area
        • Lists all available assets provided by MAXON or stored by the user
        • The asset list can be filtered by name and keywords
        • A keyword filter can set certain parameters in a node (e.g., a search for "Buya" will show a Basic Noise Node with Buya set as the Noise type)
        • Context menu
          • Create New category
          • Create Node
          • Import Assets
          • Create New Database
          • Mount Database (Folder / Zip File)
          • Unmount Database
          • Export Database
      • Nodes area lists all the Nodes in the current setup
        • The Nodes list can be filtered
        • Nodes can be cut, copied, pasted, deleted and duplicated
      • Info area, displaying information about the selected Node / asset / Wire (name, version, warnings, ...)
      • Nodes commander, allows the user to search for assets by name and keyword
      • Node view
        • Nodes
          • Header (displays the title, preview and node state toggle)
            • Can be colored to give users a way to organized their Node networks
            • Naming of the Node can be changed
          • Body (includes in- / out-port groups, port bars, port slots and port names)
            • The body can display all ports, no ports or only the connected ports 
          • Nodes can have two major states (full and collapsed)
          • Nodes can be displayed in vertical or horizontal layout
          • Ports
            • Node ports can have different states (unconnected, connected, propagated, converted, group ports, error)
            • Node ports are color coded  to make it easy to differentiate between different types of ports.
            • Ports can be renamed
          • Wires
            • Several ways to connect a Wire to a port:
              • Connect a Wire straight to a port
              • Release a Wire on the port name
              • Release a Wire on the group port name. A pop-up will appear with compatible ports of the group the Wire can connect to
              • Release a Wire inside the empty area of the Node. Again a pop-up with all compatible ports will appear
            • Wires can be displayed as Linear or Bezier curves
            • Wires can be muted (displayed as a dotted line)
          • Special Nodes
            • Start Node: the Node's attributes will be displayed in the Material Editor and the Attribute Manager when the Node material is selected
            • Solo Node: allows the system to use the data from this Node to be displayed in the Viewport and previews
            • Group Node: a Node that contains a nodal network
            • Asset Node: Group Nodes can be converted into Assets
        • Users can use different techniques to navigate the Node View, including touch gestures.
        • Navigator mini map shows an overview of the complete Node network, can be used to quickly navigate the Node network
        • Group bars on the left and right sides of the Node View can be used to propagate the ports to the outside of the group.
        • Nodes can snap to the grid when moved
        • Toolbar shows:
          • Breadcrumb display of the path to the currently edited Node
          • Filter Field
    • Uber Material
      • Material Asset, build with the new Node system
      • Three reflection channels
        • Diffuse Channel: renders diffuse reflections
        • Reflection Channel with three reflection modes
          • Artistic - blends between two user defined colors
          • Dielectric - for dielectric reflections, such as plastic
          • Conductor - for conductors, e.g., metals
        • Coating channel, a simplified dielectric reflection layer to render effects such as a clear coat
      • Emission layer for emissive effects such as luminous materials
      • Transparency for refractive materials such as glass
      • Opacity to control the material’s opacity
      • Bump to control global bump mapping
      • Normal to control global bump mapping
      • Displacement to control the displacement of the material
    • New Node materials
      • Car Paint
      • Ceramic
      • Concrete
      • Cutout
      • Emission
      • Gold
      • Granite
      • Marble
      • Metal
      • Plastic
      • Rock
      • Wood
    • Material Manager
      • New commands in the Create menu
        • New Uber Material
        • New Node Material
        • Node materials (displays all materials in the asset repository folder)
      • Can now open the Node Editor

  • Workflow/UI
    • Compositing tag now has a ProRender tab

        • Shadow Catcher Alpha
        • Light Portal
        • Object Group ID
    • Multi Instances
      • New Instances integrated in the Cloner object, Instance object and supported by all internal Render Engines
      • Multi Instances are stored as one object internal, resulting in higher performance and less allocated memory
      • Supports different render modes in the Viewport (Off, Points, Matrix, Bounding Box, Object)
      • Supports the Color shader and MoGraph colors
    • Project Settings
      • Use Color Channel for Node Material"´ setting
    • New Console
      • Categories provide more overview
      • Python console can now completely replace functionality of the Command Line
      • Output can be written to files
      • Drastically improved performance
    • New gradient
      • Updated interface
      • Gradient color bar can be displayed in 3 different sizes (small, medium, large)
      • Selected knots now have an orange outline
      • If more than one Knot is selected, selection handles appear. The allow to move all selected Knots at the same time to to scale the range
      • New Double Selected Knots and Distribute Selected Knots command in the Context menu
      • New Interpolation mode Blend
      • Interpolation can now be set per Knot
      • Intensity renamed to Brightness (only available in the Legacy gradient)
      • New options if gradient is used in User Data"´ (COLOR, ALPHA, NOEDITCOLOR, NOPRESET,NOINTERPOLATION, NOKNOTPOSITION, NOBIASPOSITION, NOBRIGHTNESS)
    • New Gradient Node
      • Can display textures and shaders in the gradient color bar
      • Can display alpha
      • Color Chooser is extended with an Alpha slider
      • Blending Space can be set to Linear or sRGB
      • Knot symbol changes: if this Knot is driven by a Node input 
    • Enhanced Color Chooser
      • Color Chooser now can store alpha values in swatches
      • Color Picker now is always available when the Color Chooser is collapsed
      • Color Chip context menu now offers option to enable/disable Alpha (where applicable) and to copy & paste a color
      • The Color Chooser in the unfolded state is now responsive to the size of the manager it displays
      • In the Color Wheel mode it is possible to click on the number on the right side to define the amount of color samples directly
      • The Hex mode now can be enabled directly in the Color Chooser Interface
      • Linear Numeric Values switch allows to display the color sliders linearly in the nodes interface
      • Alpha slider in the nodes interface
    • Texture Manager
      • Channel column is renamed to Material Path, also supports node-based materials and displays the path within the material
      • Edit menu now contains commands formerly only available in the context menu (Show File in Explorer/Finder, ...)
      • New Open File in Manager behavior - a new command and Show in Attribute Manager now displays the attributes of the bitmap shader / Image Node. 
      • Open Material in Manager is now exposed as a command. 
      • Preview shows resolution and bit depth now and small images are centered
    • Attribute Manager was adapted to the Nodes' workflow
      • New Connector interface to handle node connections
    • Preferences
      • Interface: new dropdown menu Field Remapping Graph (Hide, Show, Hide in Field lists)
      • Input devices: new setting to enable touch devices
      • Files / Path: new Fields lists for file assets and database search paths
      • Plug-ins: new Field list for plug-in search paths
      • Units / default sets: new Alpha mode and Hexadecimal mode check boxes
        • New group Gradient
          • Size drop-down menu (Small, Medium, Large)
          • Selection handles check box
        • New group Alpha
          • Grid Color drop-down menu (Light, Medium, Dark)
      • Renderer / ProRender: new group Out of Core Cache
        • Custom Location check box
        • Location path
      • Material (previously Material Preview)
        • New group Node-based Materials
          • Node Preview Size drop-down menu (Small, Medium, Large, Huge)
          • 3D Preview Scene drop-down menu
          • Node Previews check box
          • Preview HUD check box
      • Modeling/Sculpting (previously Sculpting):
        • New group Modeling
          • Disconnected Points on Delete drop-down menu (Remove (press Shift to preserve), Preserve (press Shift to remove))
      • Import/Export:
        • Settings for new CAD formats:
          • CATIA (*.CATPart, *.CATProduct, *.cgr) Import settings
          • IGES (*.igs,*.iges) Import
          • JT (*.jt) Import
          • Solidworks (*.SLDPrt,*.SLDAsm,*.SLDDrw) Import
          • STEP (*.stp,*.step,*.p21) Import
          • Settings include:
            • Settings to enable/disable the import of geometry, splines, instances, helper and hidden objects
            • Settings how to import Normals, display colors, layers and materials
            • Combine by None, Original Bodies, By Topology, By Color or By Layer
            • Heal and Stitch
            • Optimize Hierarchy
            • Setting to import Source Mesh 
            • Settings to import LOD with JT
            • Settings to influence the tessellation, also scale-based tesselation
        • FBX (*.fbx) Export
          • General: new Instances check box
          • Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
        • FBX (*.fbx) Import
          • General: new Instances check box
          • Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
        • Volume (*.vdb) Export
          • Scale input field
          • Animation check box
          • Name drop-down menu
          • From and To input fields
          • Selected Only check box
        • Volume (*.vdb) Import
          • Volume Grids list field
          • Scale input field
          • Animation check box
          • Name drop-down menu
          • From and To input fields
          • Group Objects check box
          • Import to Project Location check box
      • Assets
        • Node-based materials and Node networks can be stored as Assets
        • Save Assets dialog
          • Name: name of the Asset
          • Version tag: the version number of the Asset
          • ID: Asset ID
          • Database: the database the Asset will be stored in
          • Category: Asset Category (Color, Context, Conversion, Generator, Info, Material, Math, Shape, String, Surface, Uncategorized, Utility, New Category)
    • General
      • Send to PictureViewer now supports all Viewport renderings (also OpenGL)
      • Camera 2D mode for the Viewport 
      • New Export Selected Object as ... menu entry in the Object Manager
      • The Compositing Project File for Nuke now supports Alembic
      • New Viewport display modes for the Texture tag (Simple, Grid, Solid)
      • Improved UVs for Sphere (some types), Pyramid and Platonic
      • New Bake as Alembic and Bakes as Alembic + Delete commands
      • New command Save as Default Scene
      • Updated Visualize layout
      • New Multi-Passes
        • Direct Diffuse
        • Indirect Diffuse
        • Direct Specular
        • Indirect Specular
      • Texture mode now works as the former Texture Axis mode. Texture Axis mode isn't available anymore.

  • MoGraph
    • MoGraph Fields
      • MoGraph Fields replace falloffs in all areas where formerly Falloffs were used
      • Field Objects are Objects in the scene and can be freely placed and animated
      • Some Fields can have Sub-Fields, modifying one of their special parameters
      • Fields can write values into certain maps (Vertex Maps, Vertex Colors, Point/Edge/Polygon selections, MoGraph selections, MoGraph Weights)
      • Old falloffs are loaded as legacy falloffs, can be converted to Fields
      • MoGraph Fields UI allows for layering of Fields
        • Different Blend modes available (Normal, Min, Subtract, Multiply, Overlay, Max, Add, Screen, Clip)
        • Opacity slider
        • Value, direction (for certain Effectors) and color modification of each layer can ben enabled/disabled
      • New Field Objects (Box, Capsule, Cone, Cylinder, Linear, Spherical, Torus, Formula, Python, Radial, Random, Shader, Sound, Group)
      • New Modifier Layers (Clamp, Color Filter, Colorizer, Curve, Decay, Delay, Formula, Freeze, Invert, Noise Remap, Python, Quantize, Rangemap, Remap)
      • New Field Layers (MoGraph Object, Particle Object, Point Object, Solid, Spline Object, Step, Time, Variable Tag, Volume Object)
      • Fields Interface
        • Blending tab: here are the Blending options that are also found in the Field Layer interface.
        • Field tab: here are the field-specific parameters of the object
        • Optional sub-fields tab: this tab offers a Field Layer UI for the sub-fields 
        • Remapping tab: this tab holds the integrated remapping parameters of the Field value.
        • Color Remapping tab: this tab holds integrated remapping options for the Field color
        • Direction tab: this tab holds integrated remapping options for Field direction
        • Optional View Settings tab: this tab holds the Viewport settings for the Field
      • Field object interface
        • Same as Fields Interface, minus the Blending tab, plus Direction tab
        • Direction tab: Direction Mode drop-down menu (No Remap, Custom Direction, Attenuate by Strength) and Normalize Direction check box
    • MoGraph Cloner object now supports Multi-Instances

  • Motion Tracking
    • Updated Motion Tracker layout
    • Simplified workflow to create a Motion Tracker object and to load the footage
    • Show dope sheet style data representation for selected track in the Graph Mode of Graph View.
    • The tracking direction can now be defined per keyframe
    • Tracks can now be frozen, to prevent them from being changed by other edits
    • Newauto re-keying options automatically inserts a key whenever the 2D error reaches a certain threshold to 

      improve tracking for tracks where the size or orientation of the surface changes significantly

    • New 2D Tracks editor mode
    • User Tracks list
      • Selected tracks are highlighted in the Cinema 4D standard way
      • Individual tracks can be renamed directly within the GUI
      • Full set of standard selection interactions supported
      • Ability for user to re-order tracks
      • Multiple column data display to show the main track settings
      • Support for folders
      • Cursor navigation
      • Ability to delete track(s) using the Delete key
      • Pop up context menu with relevant controls.
    • Tracking direction indication in Graph View
    • Multi-selection and editing of mask vertices is now supported
    • New dockable Track Window that shows the zoomed view of a 2D Track

  • SDK
    • C++
      • New MAXON API
      • Project tool
        • to generate project files for different operating systems
        • support (optional) style and syntax checks
    • Python
      • Integrated Python updated to version 2.7.14, including updated OpenSSL module
      • Script Manager: Python scripts can now also set the menu state, as it was possible in previous versions with C.O.F.F.E.E. scripts
      • Improved developer workflow due to better integration into external IDEs, including code auto completion
      • First exposure of MAXON API in Python